2.3

  • Massive improvements to performance
  • Added a loading screen

2.1

  • Improvements to the culling system
  • Added more info to the debug display

2.0

  • Rewrote the entire model importing and rendering codebase - any memory leaks and instability should be fixed now
  • Further improvements to the .fbx importer (this can and will break some old maps, resort to the old build in the archive to load those)
  • Added an option to display some debug info about loaded data

1.9

  • Added support for surface materials (set by the material name)
  • Added support for multiple meshes per LOD

1.8

  • Improved import code
  • Cleaned up the example .ini a bit
  • Added an option to ignore vertex color
  • Vastly improved the memory usage of collision meshes
  • Removed the old collision method