IV Tweaker - Modloader & Limit Adjuster for GTA IV

2.43

  • Fixed a memory leak with streamed files when switching episodes
  • Added support for addon .fxt files
  • Added a launcher that automatically downgrades the game and installs any dependencies if required

2.42

  • Added support for loose .sco files

2.41

  • Improvements to loose resource loading

2.4

  • Added support for loose resource files without requiring an .img (.wft, .wdr, .wtd, etc)
  • The episode filter files are now available for extra episodes (ep3only, ep4only, ep5only, etc.)

2.35

  • Added a way to restrict a mod folder to a specific episode without modifying the .ini

2.3

  • Added support for the following files to the modloader:
  • .gxt files
  • frontend_pc.dat
  • fonts_j.dat
  • fonts_r.dat
  • fonts_r.wtd
  • fonts_j.wtd
  • fonts_streamed_1.wtd
  • fonts_r_streamed_1.wtd

2.25

  • Fixed the crash when a carcols car4 entry is invalid

2.2

  • Fixed some instability with the WeaponInfo limit

2.1

  • Added WeaponInfo limits

2.0

  • The vehicle limit now increases the vehOff.csv limit
  • Added handling limits

1.9

  • Fixed priority for shader files
  • Refactored the limit adjuster
  • Improved stability for higher ped counts
  • Added the following limits to the limit adjuster:
  • Buildings
  • AnimatedBuildings
  • Objects
  • DummyObjects
  • Vehicles
  • VehicleStruct
  • phInstGta
  • fragInstGta
  • QuadTreeNode
  • CBaseModelInfo
  • CInstanceModelInfo
  • CTimeModelInfo
  • CWeaponModelInfo
  • CVehicleModelInfo
  • CPedModelInfo
  • CMloModelInfo
  • .wad count
  • .wbd count
  • .wbn count
  • .wdd count
  • .wpl count
  • .wtd count

1.8

  • Added support for shaders

1.7

  • Added support for stream.ini and procedural.dat
  • Fixed some potential crashes

1.6

  • .ide files are now loaded late by default, this fixes save corruption (change extension to .ide_priority to force the old behavior)
  • Added support for buttons_360.wtd

1.5

  • Added per-episode filters to the .ini

1.4

  • Fixed override files being loaded in reverse priority order
  • Added MaxPeds to Limit Adjuster (default 120)
  • Added support for scenarios.dat
  • Log now shows the path of each mod file

1.3

  • Made the ped and vehicle budgets adjustable in the LimitAdjuster section

1.2

  • Added full logging in case of any issues
  • Added support for audio rpfs and configs
  • Added support for game.rpf

1.1

  • Added support for Ambient.dat
  • Added an .ini toggle to use the mod folders as actual mount points, which increases compatibility and allows the usage of spaces
  • Added MaxMountPaths limit to Limit Adjuster (increase this if the game crashes after adding hundreds of mod folders)
  • Added support for stipple.wtd